Author name: Al-Haitham bin Zaafan Number of pages: 179 Book size: 14×21 Publishing house: Knowledge Horizons Electronic games represent a virtual reality, but it is a virtual reality that includes contents that reflect the real reality with all its entanglements, complexities, beliefs, cultures, values, hostility, needs and desires of the human soul, as well as goodness. And evil and the distances between them in a parallel life with all the components of parallelism. This research aims to study the repercussions of electronic games on Muslim youth and Islamic societies, both negatively and positively, by analyzing the content of a group of electronic games in order to identify the negative ones and touch upon their dangers to Islamic identity. As well as to determine its purpose and touch upon its positive aspects, while studying the data, information and research writings available on the phenomenon under study, and integrating them with the results of analyzing the content of electronic games and analyzing them all in a consistent research context.